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The libstdc++ debug mode replaces unsafe (but efficient) standard + containers and iterators with semantically equivalent safe standard + containers and iterators to aid in debugging user programs. The + following goals directed the design of the libstdc++ debug mode:
Correctness: the libstdc++ debug mode must not change + the semantics of the standard library for all cases specified in + the ANSI/ISO C++ standard. The essence of this constraint is that + any valid C++ program should behave in the same manner regardless + of whether it is compiled with debug mode or release mode. In + particular, entities that are defined in namespace std in release + mode should remain defined in namespace std in debug mode, so that + legal specializations of namespace std entities will remain + valid. A program that is not valid C++ (e.g., invokes undefined + behavior) is not required to behave similarly, although the debug + mode will abort with a diagnostic when it detects undefined + behavior.
Performance: the additional of the libstdc++ debug mode + must not affect the performance of the library when it is compiled + in release mode. Performance of the libstdc++ debug mode is + secondary (and, in fact, will be worse than the release + mode).
Usability: the libstdc++ debug mode should be easy to + use. It should be easily incorporated into the user's development + environment (e.g., by requiring only a single new compiler switch) + and should produce reasonable diagnostics when it detects a + problem with the user program. Usability also involves detection + of errors when using the debug mode incorrectly, e.g., by linking + a release-compiled object against a debug-compiled object if in + fact the resulting program will not run correctly.
Minimize recompilation: While it is expected that + users recompile at least part of their program to use debug + mode, the amount of recompilation affects the + detect-compile-debug turnaround time. This indirectly affects the + usefulness of the debug mode, because debugging some applications + may require rebuilding a large amount of code, which may not be + feasible when the suspect code may be very localized. There are + several levels of conformance to this requirement, each with its + own usability and implementation characteristics. In general, the + higher-numbered conformance levels are more usable (i.e., require + less recompilation) but are more complicated to implement than + the lower-numbered conformance levels. +
Full recompilation: The user must recompile his or + her entire application and all C++ libraries it depends on, + including the C++ standard library that ships with the + compiler. This must be done even if only a small part of the + program can use debugging features.
Full user recompilation: The user must recompile + his or her entire application and all C++ libraries it depends + on, but not the C++ standard library itself. This must be done + even if only a small part of the program can use debugging + features. This can be achieved given a full recompilation + system by compiling two versions of the standard library when + the compiler is installed and linking against the appropriate + one, e.g., a multilibs approach.
Partial recompilation: The user must recompile the + parts of his or her application and the C++ libraries it + depends on that will use the debugging facilities + directly. This means that any code that uses the debuggable + standard containers would need to be recompiled, but code + that does not use them (but may, for instance, use IOStreams) + would not have to be recompiled.
Per-use recompilation: The user must recompile the
+ parts of his or her application and the C++ libraries it
+ depends on where debugging should occur, and any other code
+ that interacts with those containers. This means that a set of
+ translation units that accesses a particular standard
+ container instance may either be compiled in release mode (no
+ checking) or debug mode (full checking), but must all be
+ compiled in the same way; a translation unit that does not see
+ that standard container instance need not be recompiled. This
+ also means that a translation unit A that contains a
+ particular instantiation
+ (say, std::vector<int>
) compiled in release
+ mode can be linked against a translation unit B that
+ contains the same instantiation compiled in debug mode (a
+ feature not present with partial recompilation). While this
+ behavior is technically a violation of the One Definition
+ Rule, this ability tends to be very important in
+ practice. The libstdc++ debug mode supports this level of
+ recompilation.
Per-unit recompilation: The user must only
+ recompile the translation units where checking should occur,
+ regardless of where debuggable standard containers are
+ used. This has also been dubbed "-g
mode",
+ because the -g
compiler switch works in this way,
+ emitting debugging information at a per--translation-unit
+ granularity. We believe that this level of recompilation is in
+ fact not possible if we intend to supply safe iterators, leave
+ the program semantics unchanged, and not regress in
+ performance under release mode because we cannot associate
+ extra information with an iterator (to form a safe iterator)
+ without either reserving that space in release mode
+ (performance regression) or allocating extra memory associated
+ with each iterator with new
(changes the program
+ semantics).
+
+
This section provides an overall view of the design of the + libstdc++ debug mode and details the relationship between design + decisions and the stated design goals.
The libstdc++ debug mode uses a wrapper model where the debugging + versions of library components (e.g., iterators and containers) form + a layer on top of the release versions of the library + components. The debugging components first verify that the operation + is correct (aborting with a diagnostic if an error is found) and + will then forward to the underlying release-mode container that will + perform the actual work. This design decision ensures that we cannot + regress release-mode performance (because the release-mode + containers are left untouched) and partially enables mixing debug and release code at link time, + although that will not be discussed at this time.
Two types of wrappers are used in the implementation of the debug + mode: container wrappers and iterator wrappers. The two types of + wrappers interact to maintain relationships between iterators and + their associated containers, which are necessary to detect certain + types of standard library usage errors such as dereferencing + past-the-end iterators or inserting into a container using an + iterator from a different container.
Iterator wrappers provide a debugging layer over any iterator that
+ is attached to a particular container, and will manage the
+ information detailing the iterator's state (singular,
+ dereferenceable, etc.) and tracking the container to which the
+ iterator is attached. Because iterators have a well-defined, common
+ interface the iterator wrapper is implemented with the iterator
+ adaptor class template __gnu_debug::_Safe_iterator
,
+ which takes two template parameters:
Iterator
: The underlying iterator type, which must
+ be either the iterator
or const_iterator
+ typedef from the sequence type this iterator can reference.
Sequence
: The type of sequence that this iterator
+ references. This sequence must be a safe sequence (discussed below)
+ whose iterator
or const_iterator
typedef
+ is the type of the safe iterator.
Container wrappers provide a debugging layer over a particular
+ container type. Because containers vary greatly in the member
+ functions they support and the semantics of those member functions
+ (especially in the area of iterator invalidation), container
+ wrappers are tailored to the container they reference, e.g., the
+ debugging version of std::list
duplicates the entire
+ interface of std::list
, adding additional semantic
+ checks and then forwarding operations to the
+ real std::list
(a public base class of the debugging
+ version) as appropriate. However, all safe containers inherit from
+ the class template __gnu_debug::_Safe_sequence
,
+ instantiated with the type of the safe container itself (an instance
+ of the curiously recurring template pattern).
The iterators of a container wrapper will be + safe iterators that reference sequences + of this type and wrap the iterators provided by the release-mode + base class. The debugging container will use only the safe + iterators within its own interface (therefore requiring the user to + use safe iterators, although this does not change correct user + code) and will communicate with the release-mode base class with + only the underlying, unsafe, release-mode iterators that the base + class exports.
The debugging version of std::list
will have the
+ following basic structure:
+template<typename _Tp, typename _Allocator = allocator<_Tp> + class debug-list : + public release-list<_Tp, _Allocator>, + public __gnu_debug::_Safe_sequence<debug-list<_Tp, _Allocator> > + { + typedef release-list<_Tp, _Allocator> _Base; + typedef debug-list<_Tp, _Allocator> _Self; + + public: + typedef __gnu_debug::_Safe_iterator<typename _Base::iterator, _Self> iterator; + typedef __gnu_debug::_Safe_iterator<typename _Base::const_iterator, _Self> const_iterator; + + // duplicate std::list interface with debugging semantics + }; +
The debug mode operates primarily by checking the preconditions of
+ all standard library operations that it supports. Preconditions that
+ are always checked (regardless of whether or not we are in debug
+ mode) are checked via the __check_xxx
macros defined
+ and documented in the source
+ file include/debug/debug.h
. Preconditions that may or
+ may not be checked, depending on the debug-mode
+ macro _GLIBCXX_DEBUG
, are checked via
+ the __requires_xxx
macros defined and documented in the
+ same source file. Preconditions are validated using any additional
+ information available at run-time, e.g., the containers that are
+ associated with a particular iterator, the position of the iterator
+ within those containers, the distance between two iterators that may
+ form a valid range, etc. In the absence of suitable information,
+ e.g., an input iterator that is not a safe iterator, these
+ precondition checks will silently succeed.
The majority of precondition checks use the aforementioned macros,
+ which have the secondary benefit of having prewritten debug
+ messages that use information about the current status of the
+ objects involved (e.g., whether an iterator is singular or what
+ sequence it is attached to) along with some static information
+ (e.g., the names of the function parameters corresponding to the
+ objects involved). When not using these macros, the debug mode uses
+ either the debug-mode assertion
+ macro _GLIBCXX_DEBUG_ASSERT
, its pedantic
+ cousin _GLIBCXX_DEBUG_PEDASSERT
, or the assertion
+ check macro that supports more advance formulation of error
+ messages, _GLIBCXX_DEBUG_VERIFY
. These macros are
+ documented more thoroughly in the debug mode source code.
The libstdc++ debug mode is the first debug mode we know of that + is able to provide the "Per-use recompilation" (4) guarantee, that + allows release-compiled and debug-compiled code to be linked and + executed together without causing unpredictable behavior. This + guarantee minimizes the recompilation that users are required to + perform, shortening the detect-compile-debug bug hunting cycle + and making the debug mode easier to incorporate into development + environments by minimizing dependencies.
Achieving link- and run-time coexistence is not a trivial
+ implementation task. To achieve this goal we required a small
+ extension to the GNU C++ compiler (described in the GCC Manual for
+ C++ Extensions, see strong
+ using), and a complex organization of debug- and
+ release-modes. The end result is that we have achieved per-use
+ recompilation but have had to give up some checking of the
+ std::basic_string
class template (namely, safe
+ iterators).
+
Both the release-mode components and the debug-mode
+ components need to exist within a single translation unit so that
+ the debug versions can wrap the release versions. However, only one
+ of these components should be user-visible at any particular
+ time with the standard name, e.g., std::list
.
In release mode, we define only the release-mode version of the
+ component with its standard name and do not include the debugging
+ component at all. The release mode version is defined within the
+ namespace std
. Minus the namespace associations, this
+ method leaves the behavior of release mode completely unchanged from
+ its behavior prior to the introduction of the libstdc++ debug
+ mode. Here's an example of what this ends up looking like, in
+ C++.
+namespace std +{ + template<typename _Tp, typename _Alloc = allocator<_Tp> > + class list + { + // ... + }; +} // namespace std +
In debug mode we include the release-mode container (which is now
+defined in in the namespace __norm
) and also the
+debug-mode container. The debug-mode container is defined within the
+namespace __debug
, which is associated with namespace
+std
via the GNU namespace association extension. This
+method allows the debug and release versions of the same component to
+coexist at compile-time and link-time without causing an unreasonable
+maintenance burden, while minimizing confusion. Again, this boils down
+to C++ code as follows:
+namespace std +{ + namespace __norm + { + template<typename _Tp, typename _Alloc = allocator<_Tp> > + class list + { + // ... + }; + } // namespace __gnu_norm + + namespace __debug + { + template<typename _Tp, typename _Alloc = allocator<_Tp> > + class list + : public __norm::list<_Tp, _Alloc>, + public __gnu_debug::_Safe_sequence<list<_Tp, _Alloc> > + { + // ... + }; + } // namespace __norm + + using namespace __debug __attribute__ ((strong)); +} +
Because each component has a distinct and separate release and +debug implementation, there are are no issues with link-time +coexistence: the separate namespaces result in different mangled +names, and thus unique linkage.
However, components that are defined and used within the C++
+standard library itself face additional constraints. For instance,
+some of the member functions of std::moneypunct
return
+std::basic_string
. Normally, this is not a problem, but
+with a mixed mode standard library that could be using either
+debug-mode or release-mode basic_string
objects, things
+get more complicated. As the return value of a function is not
+encoded into the mangled name, there is no way to specify a
+release-mode or a debug-mode string. In practice, this results in
+runtime errors. A simplified example of this problem is as follows.
+
Take this translation unit, compiled in debug-mode:
+// -D_GLIBCXX_DEBUG +#include <string> + +std::string test02(); + +std::string test01() +{ + return test02(); +} + +int main() +{ + test01(); + return 0; +} +
... and linked to this translation unit, compiled in release mode:
+#include <string> + +std::string +test02() +{ + return std::string("toast"); +} +
For this reason we cannot easily provide safe iterators for
+ the std::basic_string
class template, as it is present
+ throughout the C++ standard library. For instance, locale facets
+ define typedefs that include basic_string
: in a mixed
+ debug/release program, should that typedef be based on the
+ debug-mode basic_string
or the
+ release-mode basic_string
? While the answer could be
+ "both", and the difference hidden via renaming a la the
+ debug/release containers, we must note two things about locale
+ facets:
They exist as shared state: one can create a facet in one + translation unit and access the facet via the same type name in a + different translation unit. This means that we cannot have two + different versions of locale facets, because the types would not be + the same across debug/release-mode translation unit barriers.
They have virtual functions returning strings: these functions + mangle in the same way regardless of the mangling of their return + types (see above), and their precise signatures can be relied upon + by users because they may be overridden in derived classes.
With the design of libstdc++ debug mode, we cannot effectively hide
+ the differences between debug and release-mode strings from the
+ user. Failure to hide the differences may result in unpredictable
+ behavior, and for this reason we have opted to only
+ perform basic_string
changes that do not require ABI
+ changes. The effect on users is expected to be minimal, as there are
+ simple alternatives (e.g., __gnu_debug::basic_string
),
+ and the usability benefit we gain from the ability to mix debug- and
+ release-compiled translation units is enormous.
The coexistence scheme above was chosen over many alternatives, + including language-only solutions and solutions that also required + extensions to the C++ front end. The following is a partial list of + solutions, with justifications for our rejection of each.
Completely separate debug/release libraries: This is by + far the simplest implementation option, where we do not allow any + coexistence of debug- and release-compiled translation units in a + program. This solution has an extreme negative affect on usability, + because it is quite likely that some libraries an application + depends on cannot be recompiled easily. This would not meet + our usability or minimize recompilation criteria + well.
Add a Debug
boolean template parameter:
+ Partial specialization could be used to select the debug
+ implementation when Debug == true
, and the state
+ of _GLIBCXX_DEBUG
could decide whether the
+ default Debug
argument is true
+ or false
. This option would break conformance with the
+ C++ standard in both debug and release modes. This would
+ not meet our correctness criteria.
Packaging a debug flag in the allocators: We could
+ reuse the Allocator
template parameter of containers
+ by adding a sentinel wrapper debug<>
that
+ signals the user's intention to use debugging, and pick up
+ the debug<>
allocator wrapper in a partial
+ specialization. However, this has two drawbacks: first, there is a
+ conformance issue because the default allocator would not be the
+ standard-specified std::allocator<T>
. Secondly
+ (and more importantly), users that specify allocators instead of
+ implicitly using the default allocator would not get debugging
+ containers. Thus this solution fails the correctness
+ criteria.
Define debug containers in another namespace, and employ
+ a using
declaration (or directive): This is an
+ enticing option, because it would eliminate the need for
+ the link_name
extension by aliasing the
+ templates. However, there is no true template aliasing mechanism
+ is C++, because both using
directives and using
+ declarations disallow specialization. This method fails
+ the correctness criteria.
Use implementation-specific properties of anonymous + namespaces. + See this post + + This method fails the correctness criteria.
Extension: allow reopening on namespaces: This would
+ allow the debug mode to effectively alias the
+ namespace std
to an internal namespace, such
+ as __gnu_std_debug
, so that it is completely
+ separate from the release-mode std
namespace. While
+ this will solve some renaming problems and ensure that
+ debug- and release-compiled code cannot be mixed unsafely, it ensures that
+ debug- and release-compiled code cannot be mixed at all. For
+ instance, the program would have two std::cout
+ objects! This solution would fails the minimize
+ recompilation requirement, because we would only be able to
+ support option (1) or (2).
Extension: use link name: This option involves
+ complicated re-naming between debug-mode and release-mode
+ components at compile time, and then a g++ extension called
+ link name to recover the original names at link time. There
+ are two drawbacks to this approach. One, it's very verbose,
+ relying on macro renaming at compile time and several levels of
+ include ordering. Two, ODR issues remained with container member
+ functions taking no arguments in mixed-mode settings resulting in
+ equivalent link names, vector::push_back()
being
+ one example.
+ See link
+ name
Other options may exist for implementing the debug mode, many of
+ which have probably been considered and others that may still be
+ lurking. This list may be expanded over time to include other
+ options that we could have implemented, but in all cases the full
+ ramifications of the approach (as measured against the design goals
+ for a libstdc++ debug mode) should be considered first. The DejaGNU
+ testsuite includes some testcases that check for known problems with
+ some solutions (e.g., the using
declaration solution
+ that breaks user specialization), and additional testcases will be
+ added as we are able to identify other typical problem cases. These
+ test cases will serve as a benchmark by which we can compare debug
+ mode implementations.
+
There are several existing implementations of debug modes for C++ + standard library implementations, although none of them directly + supports debugging for programs using libstdc++. The existing + implementations include:
SafeSTL: + SafeSTL was the original debugging version of the Standard Template + Library (STL), implemented by Cay S. Horstmann on top of the + Hewlett-Packard STL. Though it inspired much work in this area, it + has not been kept up-to-date for use with modern compilers or C++ + standard library implementations.
STLport: STLport is a free + implementation of the C++ standard library derived from the SGI implementation, and + ported to many other platforms. It includes a debug mode that uses a + wrapper model (that in some way inspired the libstdc++ debug mode + design), although at the time of this writing the debug mode is + somewhat incomplete and meets only the "Full user recompilation" (2) + recompilation guarantee by requiring the user to link against a + different library in debug mode vs. release mode.
Metrowerks + CodeWarrior: The C++ standard library that ships with Metrowerks + CodeWarrior includes a debug mode. It is a full debug-mode + implementation (including debugging for CodeWarrior extensions) and + is easy to use, although it meets only the "Full recompilation" (1) + recompilation guarantee.