--- /dev/null
+/*
+ * "Copyright (c) 2006 Washington University in St. Louis.
+ * All rights reserved.
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose, without fee, and without written agreement is
+ * hereby granted, provided that the above copyright notice, the following
+ * two paragraphs and the author appear in all copies of this software.
+ *
+ * IN NO EVENT SHALL WASHINGTON UNIVERSITY IN ST. LOUIS BE LIABLE TO ANY PARTY
+ * FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING
+ * OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF WASHINGTON
+ * UNIVERSITY IN ST. LOUIS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * WASHINGTON UNIVERSITY IN ST. LOUIS SPECIFICALLY DISCLAIMS ANY WARRANTIES,
+ * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
+ * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND WASHINGTON UNIVERSITY IN ST. LOUIS HAS NO
+ * OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR
+ * MODIFICATIONS."
+ */
+
+#include "Timer.h"
+
+/**
+ *
+ * This application is used to test the use of Shared Resources.
+ * Three Resource users are created and all three request
+ * control of the resource before any one of them is granted it.
+ * Once the first user is granted control of the resource, it performs
+ * some operation on it. Once this operation has completed, a timer
+ * is set to allow this user to have control of it for a specific
+ * amount of time. Once this timer expires, the resource is released
+ * and then immediately requested again. Upon releasing the resource
+ * control will be granted to the next user that has requested it in
+ * round robin order. Initial requests are made by the three resource
+ * users in the following order.<br>
+ * <li> Resource 0
+ * <li> Resource 2
+ * <li> Resource 1
+ * <br>
+ * It is expected then that using a round robin policy, control of the
+ * resource will be granted in the order of 0,1,2 and the Leds
+ * corresponding to each resource will flash whenever this occurs.<br>
+ * <li> Led 0 -> Resource 0
+ * <li> Led 1 -> Resource 1
+ * <li> Led 2 -> Resource 2
+ * <br>
+ *
+ * @author Kevin Klues (klueska@cs.wustl.edu)
+ * @version $Revision$
+ * @date $Date$
+ */
+
+module SharedResourceDemoC {
+ uses {
+ interface Boot;
+ interface Leds;
+ interface Timer<TMilli> as Timer0;
+ interface Timer<TMilli> as Timer1;
+ interface Timer<TMilli> as Timer2;
+
+ interface Resource as Resource0;
+ interface ResourceOperations as ResourceOperations0;
+
+ interface Resource as Resource1;
+ interface ResourceOperations as ResourceOperations1;
+
+ interface Resource as Resource2;
+ interface ResourceOperations as ResourceOperations2;
+ }
+}
+implementation {
+
+ #define HOLD_PERIOD 250
+
+ //All resources try to gain access
+ event void Boot.booted() {
+ call Resource0.request();
+ call Resource2.request();
+ call Resource1.request();
+ }
+
+ //If granted the resource, run some operation
+ event void Resource0.granted() {
+ call ResourceOperations0.operation();
+ }
+ event void Resource1.granted() {
+ call ResourceOperations1.operation();
+ }
+ event void Resource2.granted() {
+ call ResourceOperations2.operation();
+ }
+
+ //When the operation completes, flash the LED and hold the resource for a while
+ event void ResourceOperations0.operationDone(error_t error) {
+ call Timer0.startOneShot(HOLD_PERIOD);
+ call Leds.led0Toggle();
+ }
+ event void ResourceOperations1.operationDone(error_t error) {
+ call Timer1.startOneShot(HOLD_PERIOD);
+ call Leds.led1Toggle();
+ }
+ event void ResourceOperations2.operationDone(error_t error) {
+ call Timer2.startOneShot(HOLD_PERIOD);
+ call Leds.led2Toggle();
+ }
+
+ //After the hold period release the resource and request it again
+ event void Timer0.fired() {
+ call Resource0.release();
+ call Resource0.request();
+ }
+ event void Timer1.fired() {
+ call Resource1.release();
+ call Resource1.request();
+ }
+ event void Timer2.fired() {
+ call Resource2.release();
+ call Resource2.request();
+ }
+}
+