interface FrameTx as CfpTx;
interface Purge;
} uses {
- interface Resource as Token;
interface ResourceTransferred as TokenTransferred;
interface ResourceRequested as TokenRequested;
+ interface ResourceTransfer as TokenToBeaconSync;
interface GetNow<ieee154_reftime_t*> as CapStartRefTime;
+ interface GetNow<bool> as IsSendingBeacons;
interface GetNow<uint32_t> as CfpEnd;
interface GetNow<uint8_t*> as GtsField;
interface GetNow<uint32_t> as SfSlotDuration;
return IEEE154_INVALID_HANDLE;
}
- event void TokenTransferred.transferred()
+ async event void TokenTransferred.transferred()
{
// the CFP has started, this component now owns the token -
- // because GTS is not implemented we release the token
- // immediately; the general rule is: as long as a component
- // owns the token it has exclusive access to the radio
- call Token.release();
+ // because GTS is not implemented we pass it back to the
+ // BeaconTransmitP component
+ // Note: this component must not use the Resource
+ // interface to release the token!
+ call TokenToBeaconSync.transfer();
}
- async event void CfpEndAlarm.fired() { }
+ async event void CfpEndAlarm.fired() {}
async event void CfpSlotAlarm.fired() {}
- async event void RadioOff.offDone()
- {
- call Token.release();
- }
+ async event void RadioOff.offDone() {}
async event void RadioTx.loadDone(){}
async event void RadioTx.transmitDone(ieee154_txframe_t *frame,
async event void TokenRequested.requested()
{
- // someone requested access to the radio, you might
- // consider releasing it...
+ // someone (e.g. SCAN component) requested access to the radio, we
+ // should pass the token back to BeaconSynchronizeP, which can release it
+ // call TokenToBeaconSync.transfer();
}
async event void TokenRequested.immediateRequested(){ }
- event void Token.granted(){ }
}