-/*\r
- * Copyright (c) 2005-2006 Rincon Research Corporation\r
- * All rights reserved.\r
- *\r
- * Redistribution and use in source and binary forms, with or without\r
- * modification, are permitted provided that the following conditions\r
- * are met:\r
- * - Redistributions of source code must retain the above copyright\r
- * notice, this list of conditions and the following disclaimer.\r
- * - Redistributions in binary form must reproduce the above copyright\r
- * notice, this list of conditions and the following disclaimer in the\r
- * documentation and/or other materials provided with the\r
- * distribution.\r
- * - Neither the name of the Arch Rock Corporation nor the names of\r
- * its contributors may be used to endorse or promote products derived\r
- * from this software without specific prior written permission.\r
- *\r
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\r
- * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\r
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS\r
- * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE\r
- * ARCHED ROCK OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,\r
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES\r
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\r
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)\r
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,\r
- * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED\r
- * OF THE POSSIBILITY OF SUCH DAMAGE\r
- */\r
-\r
-/**\r
- * This is a state controller for any and every component's\r
- * state machine(s).\r
- *\r
- * There are several compelling reasons to use the State module/interface\r
- * in all your components that have any kind of state associated with them:\r
- *\r
- * 1) It provides a unified interface to control any state, which makes\r
- * it easy for everyone to understand your code\r
- * 2) You can easily keep track of multiple state machines in one component\r
- * 3) You could have one state machine control several components\r
- *\r
- * There are three ways to change a component's state:\r
- * > Request a state change\r
- * The state is only changed if the state is currently in S_IDLE. If\r
- * the state changes and access is grated, requestState returns SUCCESS.\r
- *\r
- * > Force a state change\r
- * The state changes no matter what\r
- * \r
- * > toIdle()\r
- * The state changes to S_IDLE, no matter what state the component is in.\r
- *\r
- * S_IDLE is the default state, and is always equal to 0. Therefore,\r
- * setup the enums in your internal component so the IDLE/default state is\r
- * always 0.\r
- *\r
- * @author David Moss - dmm@rincon.com\r
- */\r
- \r
-#include "State.h"\r
- \r
-module StateImplP {\r
- provides {\r
- interface Init;\r
- interface State[uint8_t id];\r
- }\r
-}\r
-\r
-implementation {\r
-\r
- /** Each component's state - uniqueCount("State") of them */\r
- norace uint8_t state[uniqueCount(UQ_STATE)];\r
- \r
- enum {\r
- S_IDLE = 0,\r
- };\r
-\r
- /***************** Init Commands ****************/\r
- command error_t Init.init() {\r
- int i;\r
- for(i = 0; i < uniqueCount(UQ_STATE); i++) {\r
- state[i] = S_IDLE;\r
- }\r
- return SUCCESS;\r
- }\r
- \r
- \r
- /***************** State Commands ****************/ \r
- /**\r
- * This will allow a state change so long as the current\r
- * state is S_IDLE.\r
- * @return SUCCESS if the state is change, FAIL if it isn't\r
- */\r
- async command error_t State.requestState[uint8_t id](uint8_t reqState) {\r
- error_t returnVal = FAIL;\r
- atomic {\r
- if(reqState == S_IDLE || state[id] == S_IDLE) {\r
- state[id] = reqState;\r
- returnVal = SUCCESS;\r
- }\r
- }\r
- return returnVal;\r
- }\r
- \r
- /**\r
- * Force the state machine to go into a certain state,\r
- * regardless of the current state it's in.\r
- */\r
- async command void State.forceState[uint8_t id](uint8_t reqState) {\r
- state[id] = reqState;\r
- }\r
- \r
- /**\r
- * Set the current state back to S_IDLE\r
- */\r
- async command void State.toIdle[uint8_t id]() {\r
- state[id] = S_IDLE;\r
- }\r
- \r
- \r
- /**\r
- * @return TRUE if the state machine is in S_IDLE\r
- */\r
- async command bool State.isIdle[uint8_t id]() {\r
- return state[id] == S_IDLE;\r
- }\r
- \r
- /**\r
- * Get the current state\r
- */\r
- async command uint8_t State.getState[uint8_t id]() {\r
- return state[id];\r
- }\r
- \r
-}\r
-\r
+/*
+ * Copyright (c) 2005-2006 Rincon Research Corporation
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * - Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * - Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the
+ * distribution.
+ * - Neither the name of the Rincon Research Corporation nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * RINCON RESEARCH OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE
+ */
+
+/**
+ * This is a state controller for any and every component's
+ * state machine(s).
+ *
+ * There are several compelling reasons to use the State module/interface
+ * in all your components that have any kind of state associated with them:
+ *
+ * 1) It provides a unified interface to control any state, which makes
+ * it easy for everyone to understand your code
+ * 2) You can easily keep track of multiple state machines in one component
+ * 3) You could have one state machine control several components
+ *
+ * There are three ways to change a component's state:
+ * > Request a state change
+ * The state is only changed if the state is currently in S_IDLE. If
+ * the state changes and access is grated, requestState returns SUCCESS.
+ *
+ * > Force a state change
+ * The state changes no matter what
+ *
+ * > toIdle()
+ * The state changes to S_IDLE, no matter what state the component is in.
+ *
+ * S_IDLE is the default state, and is always equal to 0. Therefore,
+ * setup the enums in your internal component so the IDLE/default state is
+ * always 0.
+ *
+ * @author David Moss - dmm@rincon.com
+ */
+
+#include "State.h"
+
+module StateImplP {
+ provides {
+ interface Init;
+ interface State[uint8_t id];
+ }
+}
+
+implementation {
+
+ /** Each component's state - uniqueCount("State") of them */
+ uint8_t state[uniqueCount(UQ_STATE)];
+
+ enum {
+ S_IDLE = 0,
+ };
+
+ /***************** Init Commands ****************/
+ command error_t Init.init() {
+ int i;
+ for(i = 0; i < uniqueCount(UQ_STATE); i++) {
+ state[i] = S_IDLE;
+ }
+ return SUCCESS;
+ }
+
+
+ /***************** State Commands ****************/
+ /**
+ * This will allow a state change so long as the current
+ * state is S_IDLE.
+ * @return SUCCESS if the state is change, FAIL if it isn't
+ */
+ async command error_t State.requestState[uint8_t id](uint8_t reqState) {
+ error_t returnVal = FAIL;
+ atomic {
+ if(reqState == S_IDLE || state[id] == S_IDLE) {
+ state[id] = reqState;
+ returnVal = SUCCESS;
+ }
+ }
+ return returnVal;
+ }
+
+ /**
+ * Force the state machine to go into a certain state,
+ * regardless of the current state it's in.
+ */
+ async command void State.forceState[uint8_t id](uint8_t reqState) {
+ atomic state[id] = reqState;
+ }
+
+ /**
+ * Set the current state back to S_IDLE
+ */
+ async command void State.toIdle[uint8_t id]() {
+ atomic state[id] = S_IDLE;
+ }
+
+
+ /**
+ * @return TRUE if the state machine is in S_IDLE
+ */
+ async command bool State.isIdle[uint8_t id]() {
+ return call State.isState[id](S_IDLE);
+ }
+
+ /**
+ * @return TRUE if the state machine is in the given state
+ */
+ async command bool State.isState[uint8_t id](uint8_t myState) {
+ bool isState;
+ atomic isState = (state[id] == myState);
+ return isState;
+ }
+
+
+ /**
+ * Get the current state
+ */
+ async command uint8_t State.getState[uint8_t id]() {
+ uint8_t theState;
+ atomic theState = state[id];
+ return theState;
+ }
+
+}
+