implementation
{
task void txTask();
- bool m_busy;
+ bool m_state;
uint8_t m_client;
+ enum {
+ TX_DONE_PENDING = 0x01,
+ RESET_PENDING = 0x02,
+ };
+
+ bool isTxDonePending() { return (m_state & TX_DONE_PENDING) ? TRUE : FALSE; }
+ void setTxDonePending() { m_state |= TX_DONE_PENDING; }
+ void resetTxDonePending() { m_state &= ~TX_DONE_PENDING; }
+
+ bool isResetPending() { return (m_state & RESET_PENDING) ? TRUE : FALSE; }
+ void setResetPending() { m_state |= RESET_PENDING; }
+ void resetResetPending() { m_state &= ~RESET_PENDING; }
+
command error_t Reset.init()
{
+ setResetPending();
while (call Queue.size()) {
ieee154_txframe_t *txFrame = call Queue.dequeue();
signal FrameTx.transmitDone[txFrame->client](txFrame, IEEE154_TRANSACTION_OVERFLOW);
}
- m_busy = FALSE;
+ resetResetPending();
return SUCCESS;
}
command ieee154_status_t FrameTx.transmit[uint8_t client](ieee154_txframe_t *txFrame)
{
txFrame->client = client;
- if (call Queue.enqueue(txFrame) != SUCCESS)
+ if (isResetPending() || call Queue.enqueue(txFrame) != SUCCESS)
return IEEE154_TRANSACTION_OVERFLOW;
else {
post txTask();
task void txTask()
{
- if (!m_busy && call Queue.size()) {
+ if (!isTxDonePending() && call Queue.size()) {
ieee154_txframe_t *txFrame = call Queue.head();
if (txFrame->headerLen == 0) {
// was purged
post txTask();
}
m_client = txFrame->client;
- if (call FrameTxCsma.transmit(txFrame) == IEEE154_SUCCESS) {
- m_busy = TRUE;
- }
+ setTxDonePending();
+ if (call FrameTxCsma.transmit(txFrame) != IEEE154_SUCCESS)
+ resetTxDonePending();
}
}
event void FrameTxCsma.transmitDone(ieee154_txframe_t *txFrame, ieee154_status_t status)
{
+ resetTxDonePending();
+ if (!call Queue.size())
+ return; // all frames were spooled out (reset)
call Queue.dequeue();
- m_busy = FALSE;
signal FrameTx.transmitDone[txFrame->client](txFrame, status);
+ if (IEEE154_BEACON_ENABLED_PAN && status == IEEE154_NO_BEACON) {
+ // this means that we lost sync -> spool out all queued frames
+ while (call Queue.size()) {
+ ieee154_txframe_t *frame = call Queue.dequeue();
+ signal FrameTx.transmitDone[frame->client](frame, IEEE154_NO_BEACON);
+ }
+ }
post txTask();
}