components new TimerMilliC();
components new BitVectorC(1) as PendingVector;
components new BitVectorC(1) as ChangeVector;
-
+
// Timer.Timer -> TimerMilliC;
//Timer.Random -> RandomC;
//Timer.Changed -> ChangeVector;
TestTrickleTimerAppP.TimerB -> TimerB;
TestTrickleTimerAppP.TimerC -> TimerC;
TestTrickleTimerAppP.TimerD -> TimerD;
-
+ TestTrickleTimerAppP.Random -> RandomC;
}