+++ /dev/null
-typedef struct { char *addr; long type; } object;
-
-object bar (object blah)
-{
- abort();
-}
-
-object foo (object x, object y)
-{
- object z = *(object*)(x.addr);
- if (z.type & 64)
- {
- y = *(object*)(z.addr+sizeof(object));
- z = *(object*)(z.addr);
- if (z.type & 64)
- y = bar(y);
- }
- return y;
-}
-
-int nil;
-object cons1[2] = { {(char *) &nil, 0}, {(char *) &nil, 0} };
-object cons2[2] = { {(char *) &cons1, 64}, {(char *) &nil, 0} };
-
-main()
-{
- object x = {(char *) &cons2, 64};
- object y = {(char *) &nil, 0};
- object three = foo(x,y);
- return 0;
-}