--- /dev/null
+/*
+ * Copyright (c) 2008 Johns Hopkins University.
+ * All rights reserved.
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose, without fee, and without written
+ * agreement is hereby granted, provided that the above copyright
+ * notice, the (updated) modification history and the author appear in
+ * all copies of this source code.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOSS OF USE, DATA,
+ * OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/**
+ * @author Chieh-Jan Mike Liang <cliang4@cs.jhu.edu>
+ *
+ * This is the dynamic thread implementation of Blink.
+ */
+
+configuration BlinkAppC {}
+
+implementation {
+ components MainC,
+ BlinkC,
+ LedsC,
+ DynamicThreadC;
+
+ BlinkC.Boot -> MainC;
+
+ BlinkC.Leds -> LedsC;
+ BlinkC.DynamicThread -> DynamicThreadC;
+}
--- /dev/null
+/*
+ * Copyright (c) 2008 Johns Hopkins University.
+ * All rights reserved.
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose, without fee, and without written
+ * agreement is hereby granted, provided that the above copyright
+ * notice, the (updated) modification history and the author appear in
+ * all copies of this source code.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOSS OF USE, DATA,
+ * OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/**
+ * @author Chieh-Jan Mike Liang <cliang4@cs.jhu.edu>
+ *
+ * This is the dynamic thread implementation of Blink.
+ */
+
+module BlinkC {
+ uses {
+ interface Boot;
+ interface Leds;
+ interface DynamicThread;
+ }
+}
+
+implementation {
+ tosthread_t blink1;
+ tosthread_t blink2;
+ tosthread_t blink3;
+ uint16_t a1 = 1;
+ uint16_t a2 = 2;
+ uint16_t a3 = 3;
+
+ void blink_thread(void* arg)
+ {
+ uint16_t *a = (uint16_t *)arg;
+
+ for (;;) {
+ if (*a == 1) {
+ call Leds.led0Toggle();
+ call DynamicThread.sleep(200);
+ } else if (*a == 2) {
+ call Leds.led1Toggle();
+ call DynamicThread.sleep(1000);
+ } else if (*a == 3) {
+ call Leds.led2Toggle();
+ call DynamicThread.sleep(1000);
+ }
+ }
+ }
+
+ event void Boot.booted()
+ {
+ call DynamicThread.create(&blink1, blink_thread, &a1, 500);
+ call DynamicThread.create(&blink2, blink_thread, &a2, 500);
+ call DynamicThread.create(&blink3, blink_thread, &a3, 500);
+ }
+}
--- /dev/null
+README for TOSThreads Blink_DynamicThreads
+Author/Contact: tinyos-help@millennium.berkeley.edu
+Author: Chieh-Jan Mike Liang <cliang4@cs.jhu.edu>
+
+Description:
+
+Blink_DynamicThreads is the dynamic-thread version of Blink.
+
+You can install Blink_DynamicThread on a mote via the following command:
+ make <platform> threads install
+
+Valid platforms are currently: tmote, telosb, iris, mica2, and micaz
+
+Upon a successful burn, you should see LED0 flashing with a period of every
+200ms, and LED1 and LED2 flashing in unison with a period of 1000ms.
+
+Tools:
+ None.
+
+Known bugs/limitations:
+ None.